Uses of Class
heronarts.glx.View
Package
Description
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Uses of View in heronarts.glx
Modifier and TypeMethodDescriptionView.bind()
View.bind
(short viewId) View.image
(UI2dContext context) Renders the given 2d context into this viewView.setCamera
(org.joml.Vector3f eye, org.joml.Vector3f center, org.joml.Vector3f up) View.setClearColor
(int rgba) View.setClearDepth
(float clearDepth) View.setClearFlags
(int clearFlags) View.setId
(short viewId) View.setOrthographic
(float x1, float x2, float y1, float y2, float z1, float z2) View.setPerspective
(float radians, float aspectRatio, float zNear, float zFar) View.setRect
(int x, int y, int width, int height) Sets the coordinates of this view in framebuffer coordinate space, independent of content scaling.View.setScreenOrtho()
View.setScreenOrtho
(float width, float height) View.touch()
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Uses of View in heronarts.glx.shader
Modifier and TypeMethodDescriptionprotected void
ShaderProgram.setUniforms
(View view) protected void
UniformFill.setUniforms
(View view) protected void
ShaderProgram.setVertexBuffers
(View view) void
void
void
ShaderProgram.submit
(View view, long bgfxState, VertexBuffer... vertexBuffers) void
ShaderProgram.submit
(View view, VertexBuffer vertexBuffer) void
void
Tex2d.submit
(View view, Texture texture, VertexBuffer vertexBuffer) UniformFill.submit
(View view, long state, int fillColor, VertexBuffer... vertexBuffers) -
Uses of View in heronarts.glx.ui
Modifier and TypeMethodDescriptionfinal void
Draws the context into a parent view.final void
Draw the given component into the View contextfinal void
void
protected void
Subclasses should override this method with specific drawing routings -
Uses of View in heronarts.glx.ui.component
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Uses of View in heronarts.lx.studio.ui.preview