-
void
void
void
void
void
LXCommand.Device.ClearRemoteControls.perform(LX lx)
void
void
LXCommand.Device.SetRemoteControls.perform(LX lx)
void
void
void
LXCommand.Modulation.AddModulation.perform(LX lx)
void
LXCommand.Modulation.AddModulator.perform(LX lx)
void
LXCommand.Modulation.AddTrigger.perform(LX lx)
void
void
void
LXCommand.Palette.ImportSwatches.perform(LX lx)
void
void
void
LXCommand.Palette.RemoveSwatch.perform(LX lx)
void
void
void
abstract void
Perform the given command
void
void
LXCommand.Structure.AddFixture.perform(LX lx)
void
void
LXCommand.Structure.ImportViews.perform(LX lx)
void
LXCommand.Structure.ModifyFixturePositions.perform(LX lx)
void
void
void
LXCommand.Structure.RemoveFixture.perform(LX lx)
void
LXCommand.Structure.RemoveSelectedFixtures.perform(LX lx)
void
LXCommand.Structure.RemoveView.perform(LX lx)
void
LXCommand.Channel.GoPattern.undo(LX lx)
void
LXCommand.Channel.RemoveEffect.undo(LX lx)
void
LXCommand.Channel.RemovePattern.undo(LX lx)
void
LXCommand.Channel.SetFader.undo(LX lx)
void
LXCommand.Clip.Trigger.undo(LX lx)
void
LXCommand.Device.ClearRemoteControls.undo(LX lx)
void
LXCommand.Device.LoadPreset.undo(LX lx)
void
LXCommand.Device.SetRemoteControls.undo(LX lx)
void
LXCommand.Midi.RemoveMapping.undo(LX lx)
void
LXCommand.Mixer.RemoveChannel.undo(LX lx)
void
LXCommand.Mixer.RemoveChannel.undo(LX lx,
boolean multiRemove)
void
LXCommand.Mixer.RemoveSelectedChannels.undo(LX lx)
void
LXCommand.Modulation.Remove.undo(LX lx)
void
LXCommand.Modulation.RemoveModulation.undo(LX lx)
void
LXCommand.Modulation.RemoveModulations.undo(LX lx)
void
LXCommand.Modulation.RemoveModulator.undo(LX lx)
void
LXCommand.Modulation.RemoveTrigger.undo(LX lx)
void
LXCommand.Palette.AddColor.undo(LX lx)
void
LXCommand.Palette.ImportSwatches.undo(LX lx)
void
LXCommand.Palette.RemoveColor.undo(LX lx)
void
LXCommand.Palette.RemoveSwatch.undo(LX lx)
void
LXCommand.Palette.SaveSwatch.undo(LX lx)
void
LXCommand.Palette.SetSwatch.undo(LX lx)
void
LXCommand.Parameter.SetColor.undo(LX lx)
void
LXCommand.RemoveComponent.undo(LX lx)
void
LXCommand.Snapshots.Recall.undo(LX lx)
void
LXCommand.Snapshots.RemoveSnapshot.undo(LX lx)
void
LXCommand.Snapshots.Update.undo(LX lx)
void
LXCommand.Structure.AddFixture.undo(LX lx)
void
LXCommand.Structure.AddView.undo(LX lx)
void
LXCommand.Structure.ImportViews.undo(LX lx)
void
LXCommand.Structure.ModifyFixturePositions.undo(LX lx)
void
LXCommand.Structure.NewModel.undo(LX lx)
void
LXCommand.Structure.RemoveFixture.undo(LX lx)
void
LXCommand.Structure.RemoveSelectedFixtures.undo(LX lx)
void
LXCommand.Structure.RemoveView.undo(LX lx)
abstract void
Undo the command, after it has been performed