Uses of Class
heronarts.lx.audio.SoundObject
Package
Description
Modulator classes for real-time audio analysis.
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Uses of SoundObject in heronarts.lx.audio
Modifier and TypeMethodDescriptionint
SoundObject.compareTo
(SoundObject that) SoundStage.getNormalizedObjectPosition
(SoundObject object) Gets the normalized sound object position in the global model spaceSoundStage.getNormalizedObjectPosition
(SoundObject object, SoundStage.ObjectPositionMode mode, LXModel reference) For the given sound object, determine its position using the given mode of placement in the sound stage, and then re-normalized it against the bounds of the reference model.SoundStage.getNormalizedObjectPosition
(SoundObject object, SoundStage.ObjectPositionMode mode, LXModel model, LXVector position) For the given sound object, determine its position using the given mode of placement in the sound stage, and then re-normalized it against the bounds of the reference modelSoundStage.getNormalizedObjectPosition
(SoundObject object, LXModel reference) Gets the normalized sound object position in the global model space -
Uses of SoundObject in heronarts.lx.studio.ui.modulation
Modifier and TypeMethodDescriptionvoid
UISoundObject.buildModulatorControls
(LXStudio.UI ui, UIModulator uiModulator, SoundObject soundObject) void
UISoundObject.UILocation.setSoundObject
(SoundObject soundObject) ModifierConstructorDescriptionUIAzimuth
(UI ui, SoundObject soundObject, float w) UIAzimuth
(UI ui, SoundObject soundObject, float x, float y, float w) UIElevation
(UI ui, SoundObject soundObject, float w) UIElevation
(UI ui, SoundObject soundObject, float x, float y, float w)