Uses of Class
heronarts.glx.ui.UI.Position
Packages that use UI.Position
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Uses of UI.Position in heronarts.glx.ui
Fields in heronarts.glx.ui declared as UI.PositionModifier and TypeFieldDescriptionstatic final UI.PositionUI.Position.ABSOLUTE_CENTERstatic final UI.PositionUI.Position.BOTTOM_LEFTstatic final UI.PositionUI.Position.BOTTOM_RIGHTstatic final UI.PositionUI.Position.CENTERstatic final UI.PositionUI.Position.INSIDE_CORNERstatic final UI.PositionUI.Position.TOP_LEFTstatic final UI.PositionUI.Position.TOP_RIGHTMethods in heronarts.glx.ui that return UI.PositionModifier and TypeMethodDescriptionUI.Position.margin(float x, float y) Additional margin from the corners of the source element (may be negative)UI.Position.offset(float x, float y) Fixed absolute offset to computed positionMethods in heronarts.glx.ui with parameters of type UI.PositionModifier and TypeMethodDescriptionUI.setPositionRelative(UI2dComponent target, UIObject source, boolean clamp, UI.Position... positions) Position the target element relative to the targetUI.setPositionRelative(UI2dComponent target, UIObject source, UI.Position... positions) Position the target element relative to the targetUI.showContextOverlay(UI2dComponent contextOverlay, boolean clamp, UIObject source, UI.Position... positions) UI.showContextOverlay(UI2dComponent contextOverlay, UIObject source, UI.Position... positions)