Uses of Class
heronarts.glx.shader.Text3d.Label
Packages that use Text3d.Label
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Uses of Text3d.Label in heronarts.glx.shader
Methods in heronarts.glx.shader that return Text3d.LabelModifier and TypeMethodDescriptionText3d.createLabel(String text) Text3d.Label.setBackgroundColorARGB(int backgroundColorARGB) Text3d.Label.setDepthTest(boolean depthTest) Text3d.Label.setHorizontalAlignment(Text3d.HorizontalAlignment horizontalAlignment) Text3d.Label.setOrientation(Text3d.TextOrientation textOrientation) Text3d.Label.setPosition(float x, float y, float z) Position of the label in world-spaceText3d.Label.setPosition(org.joml.Vector3f position) Position of the label in world-spaceText3d.Label.setTextColorARGB(int textColorARGB) Text3d.Label.setTextFont(Text3d.TextFont textFont) Text3d.Label.setTextScale(Text3d.TextScale textScale) Text3d.Label.setTextSize(float textSize) Sets the text size, which is either in world-units or scaled UI pixel units according to the TextScale settingText3d.Label.setVerticalAlignment(Text3d.VerticalAlignment verticalAlignment) Text3d.Label.setVisible(boolean visible) Methods in heronarts.glx.shader with parameters of type Text3d.Label -
Uses of Text3d.Label in heronarts.glx.ui.text3d
Methods in heronarts.glx.ui.text3d that return Text3d.LabelMethods in heronarts.glx.ui.text3d with parameters of type Text3d.Label